Current Past Education Links
Senior Concept Artist at Bungie Background Layout & Paint at The Walt Disney Company Concept Artist at Disney's ImageMovers Digital Concept Artist at Electronic Arts (L.A.) Art Center College of Design Blog IMDB LINKEDin Twitter
Summary Designer experienced in visual development of triple-A FPS, RTS games, feature film, and CG animation. Experience(chronological) Senior Concept Artist VIDEO GAME Bungie Privately Held; 201-500 employees; Entertainment industry October 2011 — Present Bellevue, WA Work directly with the Art Director to create artwork that establishes a style and feel for new titles. Also work closely with the production art team to help them envision what the finished results can be for the in-game content they are creating.
  • Ability to quickly iterate concepts given input from the art director.
  • An exceptional understanding of mood, lighting and architecture with a keen eye towards form, shape, structure, and silhouette in regards to illustration and design.
  • Superior eye for light, value, composition, color, staging and detail in environmental design.
  • The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-game content.
Background Layout and Paint ANIMATION The Walt Disney Company (WDTA) Public Company; 10,001+ employees; DIS; Entertainment industry January 2011 — October 2011 (10 months) Burbank, CA Created artwork in the established style defined by the Production Designer to be used as background paintings or conceptual art. Concept Artist FILM / GAMEDoug Chiang Studio Privately Held; 01-50 employees; Motion Pictures and Film industry August 2010— Dec 2010 (3 months) San Rafael, CA Contributed remotely as a design consultant for multiple projects. Concept Artist FILMDisney's ImageMovers Digital Privately Held; 201-500 employees; Motion Pictures and Film industry May 2008 — July 2010 (2 years 3 months) San Rafael & Novato, CA Worked collaboratively in the Art Department of IMD to visually develop multiple film properties under the direction of the Production Designer.
Concept Artist VIDEO GAMEElectronic Arts Public Company; 5001-10,000 employees; ERTS; Computer Games industry 2007 — 2008 (1 year) Los Angeles, CA As a team member of the Real Time Strategy division I worked closely with the Art Director to help drive the artistic style of the 12th Annual Interactive Achievement Awards Strategy/Simulation Game of the Year.
    Command and Conquer: Red Alert 3 [2008]
  • Art Director: Matt Britton
  • Command and Conquer 3: Kane's Wrath [2008]
  • Art Director: MIke Colonnese
Concept Artist VIDEO GAMEZombie Studios Privately Held; 11-50 employees; Computer Games industry June 2006 — September 2006 (4 months) Seattle, WA Worked closely with the Creative Director, Producer, and Art Director, to generate early concept designs for many projects spanning multiple media. Skills & Expertise Hard Surface Design Environment Design Prop Design Character Design Look Development Matte Painting HTML / CSS / JS Book Publications BLAST Design Studio Press April 2012 Authors: Scott Robertson, Danny Gardner, Annis Naeem
Guest Artist: Darren Bacon
Other Guest Artists: David Hobbins, Ian McQue,
Thom Tenery, Harald Belker, Joon Hyung Ahn,
Following on the fast and successful treads of DRIVE, vehicle sketches and renderings, BLAST takes the readers on a visual development journey of spaceships. The formula from DRIVE is applied again to BLAST, with each of the three artists taking spaceships from preliminary concept sketch to final, fully rendered, photorealistic detail. Art of A Christmas Carol Disney Editions October 2009 Author: Diana Landau
Featured Artist: Darren Bacon
Other Featured Concept Artists: Armand Baltazar, Aaron Becker, Brian Flora, Marc Gabbana, Randy Gaul, Lei Jin, Greg Knight, Paul Hamblin, Marc Holmes, Bill Mather, Brian Matyas, Jason Merck, Kathryn Otoshi, Emmanuel Shiu, Mark Sullivan, Erick Tiemens, Josh Viers, Colin Fix, Dermot Power, Roel Robles, Vladimir Todorov
This sumptuous hybrid Making of/Art of book will introduce readers to the world behind Zemeckis's camera, revealing the secrets of performance-capture technology, and displaying its singular style in a deluxe, artistic format. IN THE FUTURE... Design Studio Press December 2006 Co-Author: Darren Bacon
Other Authors: Jonathan Bach, Peter Chan, Marcus Collins, David Hobbins, Hamzah Kasom, Sho Katayama, SImon Ko, Fabian Lacey, Eric Lutes, Eric Ng, Justin Pichetrungsi, Raj Rihal, Shae Shatz, Kevin Swartz, Craig Shoji, Thom Tenery, Lidat Truong, Gino Whitehall, Pat Worsham, Victoria Ying
In The Future... showcases the first student work created in the new Entertainment Design program at the prestigious Art Center College of Design.
Press / Interviews
Bungie.net 04.30.12 INTERVIEW By:
Deej
WIRED 10.08.08 INTERVIEW By:
Jenna Wortham
Education
Art Center College of Design
Entertainment Design / Product Design
2004 — 2007
Affiliations
Member of I.A.T.S.E. Local 839 (The Animation Guild)