Bungie — Commerce & Events Art Lead
2025–presentShaping visual strategy for cosmetics, earnables, live-service events, and commerce in Marathon.
- Marathon (2026)
About
Art director and concept artist with two decades of experience across games and film. Known for work on Halo, Destiny, Marathon, and Disney productions.
Currently Commerce & Events Art Lead at Bungie on Marathon. Previously Associate Art Director on Halo Infinite and Art Director at Midnight Society.
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| Title | Platform | Year | Credit | Company |
|---|---|---|---|---|
| Marathon | PlayStation / Xbox / Windows | 2026 | Commerce & Events Art Lead | Bungie / Sony |
| Halo Infinite - Multiplayer | Xbox Series / Windows | 2021 | Associate Art Director | 343 Industries / Microsoft |
| Halo Infinite - Campaign | Xbox Series / Windows | 2021 | Associate Art Director | 343 Industries / Microsoft |
| Halo: Fireteam Raven | Arcade | 2018 | Special Thanks | 343 Industries / Microsoft |
| Halo 5: Forge | Windows | 2016 | Concept Art Lead | 343 Industries / Microsoft |
| Halo 5: Guardians | Xbox One | 2015 | Concept Art Lead | 343 Industries / Microsoft |
| Destiny | Xbox One | 2015 | Senior Concept Artist | Bungie |
| Command & Conquer: Red Alert 3 | Windows | 2008 | Concept Artist | Electronic Arts |
| Command & Conquer: Kane's Wrath | Windows | 2008 | Concept Artist | Electronic Arts |
| Close Quarters Conflict | Windows | 2006 | Artist | Zombie Studios |
Shaping visual strategy for cosmetics, earnables, live-service events, and commerce in Marathon.
Art direction for DEADROP and studio visual development.
Multiplayer and live team art direction for Halo Infinite.
Led the concept art team across Halo 5, Halo Wars 2, and Halo Infinite.
Concept art and illustration for Star Wars projects.
Visual development for Destiny characters, environments, and props.
Background painting and concept art in the production style.
Concept art with production designer Doug Chiang.
Concept art for Command & Conquer titles.