Bungie, Commerce & Events Art Lead
2025–present Shaping visual strategy for cosmetics, earnables, live-service events, and commerce in Marathon.
Midnight Society, Studio Art Director
2022–2025 Built and led a 15-person art team plus external co-developers, directing DEADROP from concept through seven pre-alpha releases and three major esports/showcase events.
Microsoft (Halo), Art Director
2019–2022 Directed art for Halo Infinite multiplayer and live content across a ~400-artist program, stewarding a $5B franchise, including consumer-products oversight (Mattel, McFarlane, apparel, brand style guides).
- Halo Infinite (2021)
- Halo: Fireteam Raven, Special Thanks (2018)
Microsoft (Halo), Lead Concept Artist
2014–2019 Hired, led, and mentored a concept team of up to 11 across Halo 5, Halo 5: Forge, and Halo Infinite, owning the full talent lifecycle and the visual quality bar. Authored the Halo Infinite Art Index, the franchise’s living style guide that aligned a ~400-artist program and external partners around one visual language.
- Halo 5: Guardians (2015)
- Halo 5: Forge (2016)
Industrial Light & Magic, Concept Artist
2014 Concept art and illustration for Star Wars projects.
- Star Wars: Galaxy's Edge (2019)
Bungie, Senior Concept Artist
2011–2014 Visual development for Destiny characters, environments, and props.
Walt Disney Television Animation, Concept Artist
2011 Background painting and concept art in the production style.
Disney's ImageMovers Digital, Concept Artist
2008–2010 Concept art with production designer Doug Chiang.
- Mars Needs Moms! (2011)
- Disney's A Christmas Carol (2009)
Electronic Arts, Concept Artist
2007–2008 Concept art for Command & Conquer titles.
- Command & Conquer: Red Alert 3 (2008)
- Command & Conquer: Kane's Wrath (2008)