Bungie — Commerce & Events Art Lead
2025–present Shaping visual strategy for cosmetics, earnables, live-service events, and commerce in Marathon.
Midnight Society — Studio Art Director
2022–2025 Built and led a 15-person art team plus external co-developers, directing DEADROP from concept through seven pre-alpha releases and three major esports/showcase events.
Microsoft (Halo) — Art Director
2019–2022 Directed art for Halo Infinite multiplayer and live content across a ~400-artist program — stewarding a $5B franchise, including consumer-products oversight (Mattel, McFarlane, apparel, brand style guides).
- Halo Infinite (2021)
- Halo: Fireteam Raven — Special Thanks (2018)
Microsoft (Halo) — Lead Concept Artist
2014–2019 Hired, led, and mentored a concept team of up to 11 across Halo 5, Halo 5: Forge, and Halo Infinite — owning the full talent lifecycle and the visual quality bar. Authored the Halo Infinite Art Index, the franchise’s living style guide that aligned a ~400-artist program and external partners around one visual language.
- Halo 5: Guardians (2015)
- Halo 5: Forge (2016)
Industrial Light & Magic — Concept Artist
2014 Concept art and illustration for Star Wars projects.
- Star Wars: Galaxy's Edge (2019)
Bungie — Senior Concept Artist
2011–2014 Visual development for Destiny characters, environments, and props.
Walt Disney Television Animation — Concept Artist
2011 Background painting and concept art in the production style.
Disney's ImageMovers Digital — Concept Artist
2008–2010 Concept art with production designer Doug Chiang.
- Mars Needs Moms! (2011)
- Disney's A Christmas Carol (2009)
Electronic Arts — Concept Artist
2007–2008 Concept art for Command & Conquer titles.
- Command & Conquer: Red Alert 3 (2008)
- Command & Conquer: Kane's Wrath (2008)