+----------------------+ | BIO | +----------------------+
+----------------------------------------------------------------------------+
+----------------------+ | SHIPPED GAMES | +----------------------+
Title | Platform | Year | Credit | Company |
---|---|---|---|---|
Halo Infinite - Multiplayer | Xbox Series / Windows | 2021 | Associate Art Director | 343 Industries / Microsoft |
Halo Infinite - Campaign | Xbox Series / Windows | 2021 | Associate Art Director | 343 Industries / Microsoft |
Halo: Fireteam Raven | Arcade | 2018 | Special Thanks | 343 Industries / Microsoft |
Halo 5: Forge | Windows | 2016 | Concept Art Lead | 343 Industries / Microsoft |
Halo 5: Guardians | Xbox One | 2015 | Concept Art Lead | 343 Industries / Microsoft |
Destiny | Xbox One | 2015 | Senior Concept Artist | Bungie |
Command & Conquer: Red Alert 3 | Windows | 2008 | Concept Artist | Electronic Arts |
Command & Conquer: Kane's Wrath | Windows | 2008 | Concept Artist | Electronic Arts |
Close Quarters Conflict | Windows | 2006 | Artist | Zombie Studios |
+----------------------------------------------------------------------------+
+--------------------------+ | BOOK PUBLICATIONS | +--------------------------+
Title | Publication | Date | Credit |
---|---|---|---|
The Art of STAR WARS GALAXY'S EDGE | Abrams Books | 2021 | Contributing Artist |
The Art of Halo Infinite | 343 Industries | 2021 | Featured Artist |
Nuthin’ But Mech 4 | Design Studio Press | 2018 | Contributing Artist |
Halo Warfleet | 343 Industries | 2017 | Contributing Artist / Special Thanks |
Halo Mythos: A Guide to the Story of Halo | 343 Industries | 2016 | Contributing Artist / Special Thanks |
Robota | Dover Publications Inc. | 2016 | Contributing Artist |
Nuthin’ But Mech 3 | Design Studio Press | 2015 | Contributing Artist |
The Art of Halo 5: Guardians | Insight Editions | 2015 | Contributing Artist / Interviewee |
The Art of Destiny | Insight Editions | 2014 | Contributing Artist |
Blast: Spaceship Sketches and Renderings | Design Studio Press | 2012 | Guest Artist |
The Art of Disney’s A Christmas Carol | Disney Editions | 2009 | Contributing Artist |
In the Future… | Design Studio Press | 2006 | Co-Author |
+----------------------------------------------------------------------------+
+-------------------------------+ | MAGAZINE / ONLINE PUBLICATIONS| +-------------------------------+
Title | Publication | Date | Source |
---|---|---|---|
Interview: Darren Bacon | ImagineFX Magazine | January 2019 | Pages 34-41 |
Tilting Reality | ImagineFX Magazine | August 12, 2016 | Featured Artist |
The Best Video Game Concept Art of 2015 | Kotaku | January, 2016 | Featured Artist |
This ‘Halo 5’ Concept Art is Downright Gorgeous | Business Insider | November, 2015 | Featured Artist |
It's Late. Let This Computer Buy You A Drink. | Kotaku | January, 2016 | Featured Artist |
+----------------------------------------------------------------------------+
+-------------------+ | EXPERIENCE | +-------------------+
Directed the artistic vision for a team of ~400 video game artists, driving the creative direction of a $5B franchise while ensuring a unified and high-quality visual identity across multiple projects.
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Led the concept art team, driving project development, elevating artistic quality, and fostering team growth through strategic leadership and mentorship.
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ILM Concept Artist / Illustrator, workign on various Star Wars projects.
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Created concept art for Destiny, contributing to the visual development and world-building of the game’s characters, environments, and props.
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Created artwork in the established style defined by the Production Designer, used as background paintings and concept art to drive asset creation.
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Worked closely with Academy Award winning Production Designer Doug Chiang to create concept art in collaboration with Art Directors, CG and Physical modeling departments.
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Developed concept art for various EA titles, including Command & Conquer: Red Alert 3 and Command & Conquer: Kane’s Wrath.
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Created concept art and illustrations for various projects, contributing to the visual development of the games.
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Certification:
Training:
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+--------+ | LINKS | +--------+