343 Industries / Microsoft
Halo Infinite
Art direction for Halo Infinite multiplayer and live content — style guides, visual targets, production review, and shipped seasonal updates.
- Role
- Associate Art Director
- Team
- Multiplayer & Live
- Period
- 2019–2022
- Shipped
- Shipped Halo Infinite Multiplayer (2021)
On the multiplayer and live team, my work sat between franchise vision and what millions of players see every match: defining how maps, weapons, and seasonal content should look, then guiding art through production until it held up in-game.
Approach
Art directing Halo Infinite multiplayer
Multiplayer art direction at this scale is less about a single hero painting and more about systems — keeping dozens of artists, maps, and live drops aligned to one readable visual language while the game evolves season to season.
I helped set that language through the Infinite Art Index style guide, visual targets for core maps, and hands-on review of environment, prop, and weapon passes. When work landed in engine, I pushed clarity through before-and-after notes so lighting, materials, and composition read the way we intended at gameplay distance.
That loop — guide, target, review, refine — is how we kept Infinite multiplayer cohesive from launch through live operations.
- Co-developed the Infinite Art Index, an internal style guide for franchise consistency across multiplayer content
- Authored visual targets for core multiplayer maps including Interlock and Rockridge
- Directed art reviews on weapons, props, and in-game screenshots before they shipped to players
- Partnered with design, lighting, and environment teams to resolve issues found in production builds
- Supported seasonal live content with the same visual standards applied to launch maps
Video
Halo Infinite multiplayer in motion
A look at the shipped multiplayer experience — the environments, readability, and visual tone the art team was working toward throughout production and live development.
Style guide
Infinite Art Index
Halo Infinite style guide · v0.6b
The Infinite Art Index was an internal reference I helped build and maintain for the multiplayer and live teams. It codified palette, material language, shape vocabulary, and UI-adjacent art rules so map teams, weapon artists, and seasonal content could stay aligned to one Halo Infinite look — even as scope grew across parallel productions.
01
Visual targets
Map and environment targets used to align lighting, materials, and composition before final production passes.
02
Production polish
Before-and-after comparisons showing art-direction notes applied to weapons, props, and in-game screenshots.
03
Art direction samples
Production art-direction work across multiplayer environments, seasons, and live content.
More concept art from this franchise
View Halo concept art →